Beyond the village, old legends are stirring.
Follow their traces. Earn their trust. Bind their stories.
Use Observe near a creature to study it and widen its capture window. A Lure attracts nearby creatures. Choose a captured companion in the Bestiary to travel beside you. Overview zooms out to help you find exits.
Terrain now blocks movement: follow paths around rock ledges and buildings. Deep water requires Tidewing at the stepping stones; tangled roots need Mosswarden. Choose a companion in the Bestiary, then Interact at the obstacle. Visit Lanternrest Village west of the forest and talk to Maera.
Tap the ground to walk; hold the directional buttons or use WASD / arrow keys. Approach a glowing discovery and press Interact (or E). Radar reports nearby uncaptured creatures. Two discoveries unlock the Lantern; four unlock the Lure. Light the Lantern to reveal hidden spirits. Rune stones must be activated in order: leaf, wave, star. Travel by approaching the sign at an exit.
Capture encounters use timing: press Bind while the moving marker is inside the golden window. Each creature needs several successful binds. Misses cost patience; running out returns you to exploration. You can try again freely. Progress saves on this device.
Tools help you explore and earn a creature’s trust. Clothing changes your appearance.
Wait for the marker to enter the golden window.