‹ Back to Alchemy VistaCredits & licenses
Artwork and game design
Alchemy Vista’s illustrations, ornamental frames and reward artwork were developed with AI image generation and custom editing. The game’s interface, clues and stories were developed for this project. Factual discovery notes link to their sources.
Audio sources
Thank you to the creators of our nature clips and sound effects.
- Fireplace #1 — Joseph SARDIN / BigSoundBank · CC0 1.0
- Small waves and beach #1 — Joseph SARDIN / BigSoundBank · CC0 1.0
- Park ambiences — Thimras · CC0 1.0
- Wind (studio Foley) — Joseph SARDIN / BigSoundBank · CC0 1.0
- Pressure cooker steam — Joseph SARDIN / BigSoundBank · CC0 1.0
- rain and thunders — kindland · CC0 1.0
- Ticking Clock — AntumDeluge · CC0 1.0
- Moving Boulder — themightyglider · CC0 1.0
- Field cricket — Joseph SARDIN / BigSoundBank · CC0 1.0
- Cat Purring #3 — Joseph SARDIN / BigSoundBank · CC0 1.0
- Spoon into a Mug of Coffee — Joseph SARDIN / BigSoundBank · CC0 1.0
- Solitary Bees or Flies — Joseph SARDIN / BigSoundBank · CC0 1.0
- Bubbling spring: Bubble Sound Effects, Brian MacIntosh / BMacZero, CC0. Two bubbling loops slowed, filtered, mixed and level balanced for a bubbling spring sound; this is sound design, not a field recording of lava.
- Historical Lava recording (retired): Kīlauea fissure 20, May 19, 2018 — U.S. Geological Survey, public domain in the United States. No longer used in the game. Its source credit is retained here for earlier editions. Real lava-fountaining audio, excerpted, filtered, bass balanced, soft-limited and crossfaded for this game. Source video and credit.
- River: Mountain stream #1 — Pierre SIBANARCO · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Waterfall: Small waterfall #2 — gamin · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Watermill: Watermill — Pierre SIBANARCO · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Bell: Small Bell #1 — GlaneurDeSons · CC0 1.0. Excerpted, filtered, gently limited, level balanced with edge fades; plays once.
- Chimes: Cluster Chimes #1 — Pierre SIBANARCO · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Pond: Pond in a Field — Joseph SARDIN · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Lake: Gentle waves on a lake — TheFlyFishingFilmmaker · CC0 1.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Spray: Sprinkler 1_R.wav — ibirdfilm · CC BY 4.0. Excerpted, filtered, gently limited, level balanced and looped for this game.
- Owl: Tawny Owl #1 — Joseph SARDIN · CC0 1.0. Filtered, level balanced and faded at the edges; original pitch and speed preserved. Plays once.
- Horse: Neighing of a Horse #1 — DenisChardonnet · CC0 1.0. Filtered, level balanced and faded at the edges; original pitch and speed preserved. Plays once.
- Dog: Barking dog #3 — Joseph SARDIN · CC0 1.0. Filtered, level balanced and faded at the edges; original pitch and speed preserved. Plays once.
Most clips are offered under CC0 1.0. For this game, excerpts were converted to mono MP3, filtered and balanced. Ambient clips have crossfaded loop seams; stone, bee, cup and bell effects play briefly once. The retired USGS lava recording is identified by its source as public domain in the United States. Sprinkler 1_R.wav by ibirdfilm is licensed under CC BY 4.0; its attribution, license and modifications appear above.
The game’s music and reward melodies are original procedural compositions.